19.08.2025
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СОЗДАНИЕ ИСТОРИЧЕСКОЙ ДЕТЕКТИВНОЙ ИГРЫ КАК МЕТОДИЧЕСКИЙ ИНСТРУМЕНТ ПРЕПОДАВАНИЯ ИСТОРИИ: НА ПРИМЕРЕ ЗАВОЕВАНИЙ ШЕЙБАНИХАНА (1500–1510 гг.)

Author: Епифанов, Дмитрий Владиславович

Annotation: The article examines the development of a historical detective game as an innovative method of history teaching, using the example of Shaybani Khan’s conquests in 1500–1510. The plot and structure of the game are described, based on real historical events (the capture of Samarkand, Bukhara, etc.), including game roles of historical figures and puzzle tasks drawn from chronicles. Special attention is given to the use of artificial intelligence for generating game content and analyzing historical records. Examples of game tasks are provided. The methodological effectiveness of this approach is justified by increased student motivation and the development of historical thinking skills (source analysis, critical thinking, teamwork).

Keywords: game-based learning, history teaching, historical detective, Shaybani Khan, Mawarannahr, chronicles, artificial intelligence, gamification

Pages in journal: 321 - 335

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